A downloadable game for Windows

About the Game

Escape your recurring dream and this island. Survive by keeping your battery charged and evading the presence that keeps you company. Turn on the stations and escape through the door to wake up ... If you still know how.

In SAP, players are dropped onto a seemingly abandoned island, and to stay alive they need to recharge their battery at one of the six charging stations — each of which can only be used once. Each time a player interacts with a charging station, the clock at the escape door ticks up, and upon reaching four, players apparently can exit the dream. How long does it take you to escape?

The game can be played with a joystick and an NFC reader — in that way, players can really feel like they're slotting a battery into one of our stations. Furthermore, SAP can be controlled using a keyboard and mouse.

Keyboard Controls: 

WASD - for Movement and Mouse for looking around

SHIFT for flashlight

Q to slot in the battery and E to get it out

In the charging station interface use WASD to navigate the marble

About Team JELMI

Team JELMI consists of five students at DE:HIVE, the Game Design program at the university of applied sciences HTW Berlin. The team is made up of Elena Woppmann, Jinzi Niu, Ian Steiner, Maive Rutkowski and Lila Walter. SAP was developed as a project for one of our fourth semester Game Jams.

Acknowledgements

We would like to thank Prof. Susanne Brandhorst, Prof. Thomas Bremer, Jules Pommier and David Witzgall for their guidance and support in the development process.

We would also like to thank our fellow students for all their feedback and help!

Download

Download
SAP-Win.zip 749 MB

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